Psychological Benefits of Play 2 Earn
In the previous article, we’ve covered the key social effects of P2E. Now, let’s focus on how P2E affects individuals and their psychological health with research and statistics to prove its therapeutic potential.
Impact on Depression
According to the research by Matthew Ridley, poor people are three times more prone to depression than rich ones. Meanwhile, stable income has proven to decrease it by 25% which is especially vital for countries with low incomes, where occur nearly 73% of all suicide cases. Considering that P2E brings people a better chance at stable income, it may reduce depression rates.
Family income has a direct correlation with children’s well-being and development. For instance, the cognitive skills of poverty-stricken children are on average 20% lower than those who have never faced poverty. Additionally, the Millennium Cohort Study reveals that children raised in need are four times more likely to get mental health problems by the age of 11.
As for gifted children, Margie Kitano’s research shows that they can be born in families of any income. However, they are more prone to keep their talents unveiled and lose the pace of their performance by the age of 16.
P2E enables players to receive decent income that puts them in normal financial conditions where they can bring home enough money to invest in the development of their offspring. For example, in the Philippines, Axie Infinity players earned $18000 per year which is nearly three times more than the average income in the country. Therefore, they can afford appropriate medical treatment and extra classes for children. Such activities are likely to bring their talents to light, boost social skills, and shape healthy psychic setups.
Earning via gaming is a dream come true for most people, especially those who are fed up with stressful jobs or exhausting physical labor. They have no bosses to shout at them, no working hours limitations to make them, for example, feel sleepy and exhausted. They just keep on doing what they like and get money for this. Isn’t this the thing every kid has been fantasizing about? Yes, and this is the reality we are ready to embrace.
According to the World Health Organization, burnout is a “syndrome conceptualized as resulting from chronic workplace stress that has not been successfully managed”. Its key symptoms include the feeling of exhaustion, negative feelings about the job and coworkers, and constantly decreasing professional productivity. This disease had always been widespread among office workers. However, numerous researches, such as this one, say that COVID-19 has significantly boosted burnouts. For instance, 52% of its respondents experienced burnout in 2021, 9% more than before the pandemics.
Psychologists work on finding the solutions to the blooming problem and recommend the victims of the disease to focus on their physical health, eat and sleep properly, and devote more time to hobbies. However, most of them skip the real causes of burnouts, such as lack of control, uncertain job expectations, lack of workplace dynamics, the absence of social support, and, noteworthy, work-life imbalance.
P2E contributes to the decrease of burnout. In a nutshell, it offers scholars a working model that limits these risks. First of all, they know the rules of the games they play. So, they have total control over the situation. Secondly, they know how much they can earn, and how they can upgrade their income. Thirdly, they don’t have to communicate with colleagues who can boost their stress. Fourthly, they are supported by trainers who help them to master their skills. Additionally, they are inspired by friends and family members who appreciate their way of earning. Last but not least, with the fixed working hours, they have enough time for rest, so, they feel the true balance.
According to the research by Michael D. Hanus, players involved in what they are doing and mastering their skills for money become more self-confident, motivated, and interested in acquiring new knowledge. Their cognitive abilities grow, so they become more prone to spend their free time on learning, getting an education, and increasing their social level.
So, the more time they spend playing, the more new fields they are ready to open. They set bigger goals, learn to deal with the digital assets, get acquainted with the ropes of the NFT world, figure out how cryptocurrencies work, what blockchain is, and how to benefit from this. Day by day, they broaden their outlook, become more literate and inspired.
P2E gaming has much to do with the increase of dopamine and serotonin. The research by the University of Oxford proves that playing favorite games stabilizes mood and distracts humans from negative thoughts. The initial growth of gaming popularity during the lockdown by 71% proves it. Noteworthy, 58% of Matthe Barr’s research respondents claimed that playing games during the pandemic had overwhelmingly positively impacted their well-being.
P2E teaches people to make the most of their positive thinking, become more optimistic, fight problems, and remember that, whatever life brings them, they always have a digital shelter, where they can calm down, get inspiration, and recharge. So, P2E can be regarded as a form of retreat.
Why it has Nothing to Do with Video Gaming Addiction?
In 2018, the World Health Organization added video gaming addiction to the list of international diseases. The symptoms of the notorious disorder include:
- Constant thoughts about playing a game.
- The constantly increasing need in playing.
- Bad mood when a person cannot play.
- Lack of interest in other daily things.
- Anxiety when the Internet connection fails.
However, P2E players don’t get addicted, because they use playing as a form of earning. So, they treat gaming as a full-time job, intriguing, pleasant, but still, a job that requires them to complete tasks 8 hours a day, 5 days a week. Meanwhile, P2E workflow includes all the essentials that prevent people from forming addictions. For instance, scholars face no common burnouts, stay busy, are financially motivated, and keep developing their skills.
Meanwhile, P2E is not always likely to turn players into workaholics. Instead, they become “work engaged”, as Malissa A. Clark noted in the article for FastCompany. The thing is that they are “driven to work because they find it intrinsically pleasurable — they truly enjoy it — while workaholics are driven to work because they feel an inner compulsion to do so”.
For decades, gaming has been mostly associated with disorders, problems, and stresses. However, times have changed, and now Play to Earn is creating a new narrative where playing has positive effects on mental health.